| Squilliam said:
Anyway the interesting thing is that Kinect uses a decent whack of GPU performance as well. It is a legitimate GPGPU application and deserves credit for that alone, especially on a DX9 GPU. Its probably the equivalent effort to 'maximising teh Cell' if you go by estimates that GPGPU is about 5* harder than Cell programming. |
huh? The image processing required basically yelled "use the shaders in the GPU" right from the start, and I think people know how to write shader programs on Nvidia GPUs. getting the Cell to talk with the SPUs and the GPU is a lot harder in all likelihood.







