kowenicki said:
cory.ok said:
kitler53 said:
hm.... hello?
err..okay, my post posted as a blank. anyhoo, ...
i'd wager that the amount of processing needed will depend on the game; tracking one player or two, tracking just the head or the entire body, ect. either way 5-9% is a decent chuck of space especially if you want a really big or detailed game.
for reference, do we have any solid numbers on the amount of processing that move uses?
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10% is kinda a lot... lol
anyways for move: they said it takes one fraction of one spu (the ps3 has six spu's), and for reference, they said that most games never come close to using all six spu's. it also takes 2 mb of ram to run move, 0.004%
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And the relevance of MOVE here is...? since when is apples v oranges a valid comparison?
The point of this article is merely to point out that the hunger of Kinect has recently been reduced. That can only be a good thing.
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he asked i answered. theyre competitors so i see it as relevant, it gives context ...:)