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Solid_Snake4RD said:

this is good for games

 

now Reach like games should be possible even with kinect using the CPU

I seriously doubt we'll be seeing Halo type FPS games that are kinect compatible. The controls would have to be dumbed down considerably for starters, without even beginning to address how to control player movement. Do you run/walk in place or continually point one arm to indicate the direction you want your character to move?

For a shooter you either need a prop, or Kinect has to recognize phantom trigger squeezes or worse, use proxy motions to indicate "shooting." Proxies like moving your foot forward to step on the accelerator, and moving your foot backwards to brake which are not the same as stepping on an accelerator with slight movements of the foot by the centimeter and moving your foot a few inches to the left to step on the brake, again measuring braking force by slight movements of the foot or even rapid pulses if driving a non ABS equipped car.

A lot of conventional game genres simply won't work with controllerless control schemes. The real task with Kinect is coming up with new or different genres that require all the things Kinect implements rather than trying to force a control system that essentially swaps proxy gestures for button presses and joystick movements.