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kitler53 said:

hm....  hello?

err..okay, my post posted as a blank.  anyhoo, ...

i'd wager that the amount of processing needed will depend on the game; tracking one player or two, tracking just the head or the entire body, ect.   either way 5-9% is a decent chuck of space especially if you want a really big or detailed game.

for reference, do we have any solid numbers on the amount of processing that move uses?


This makes the most sense to me. I would hope this is referencing the minimum needed for any interaction rather than a cold hard maximum. That way a game that the finer details being very important are covered while not taking much out of the games that have it more as a lolwaggle mechanic which is still sometimes fun.

I disagree that this is a huge chunk though. Processing power has kind of hit a logistical maximum with games. Look at Civ 5, Starcraft 2, Left 4 Dead 2, or hell even Crysis. Dual core 2.4 Ghz processors cover pretty much everything, and last I heard the 360 had that and more. So long as the ram isn't drained I don't think there will be any difference at all graphically.



Starcraft 2 ID: Gnizmo 229