By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Interesting.  The main feeling I got was they liked it but wanted to like it more than the experience had turned out to be, and they were going through the usual thought process of trying to interpret what had prevented them reaching the level of fun their expectation had set for them.

So not negative I'd say, but not glowing positive either.  Middling I suppose.

I've always felt the real test of Kinect - assuming MS doesn't change it's stance - will be prolonged use and exposure to an experience where while you move yourself, you never get any direct physical feedback outside of your own movement.  I've always worried about this element becoming an issue and I think elements of it are reflected in their comments even after just one day.  You move, and the game mostly moves with you, but sometimes it doesn't, and without any physical feedback the experience abruptly becomes very disconnected (sorry for pun).

Still, launch titles are just that, launch titles.  Neither Move nor Kinect seem set to launch with anything truly stellar or ground breaking, so I guess after the initial sales spikes and holiday purchases the first 6 months of 2011 will be the real test for the devices, and whether they have staying power in the market or quickly fade away.

Still keen to try it myself, and Kinect remains the aspect of 360 most likely to tip the scales for me for a purchase.

I'll continue to watch as more and more detailed - and non MS controlled - feedback on the device continues to appear.



Try to be reasonable... its easier than you think...