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Doobie_wop said:
 

Sorry for the late reply, but most of the things you disliked about the game are things that I actually enjoyed. I enjoy a scripted atmospheric experience, with weird gun play and a lack of vehicular combat. After I finished Reach, I didn't feel anything, I enjoyed the game, but the story was rubbish, none of the characters had been played out very well (besides Jorge) and I never got the big invasion moments they were trying to push onto me. From a gameplay perspective, Reach is a much better game, but from a presentational perspective, it falls flat.

Like I said earlier, Metro 2033 is a rent. I wouldn't recommend that someone actually buys the game over a multi-player experience like Halo, but it doesn't stop it from being a better game (in my opinion) either. I want different things from my games, one delivered them more than the other.

Fair enough...I will agree that for anyone looking for the type of experience that Metro 2033 offers (story/dialoge driven, atmospheric, hold the gamer by the hand, tight corridors and gun fights... type of shooter) will appreciate Metro 2033 better than Halo. As that type of experience I think it succeeds greatly, and is much better than similar types of games. FEAR is the only game I liked slightly more than Metro 2033 which is in similar vain.

As far as halo, story isn't great but it is servicable. Characters aren't fleshed out as much as they could be, but they do give a general purpose and reason to fight.

The gunplay and set pieces are the main draw to Halo series. No other game does what halo does.

Halo gunplay is based on... "Here is an enemy tank, here are the bad guys you got to kill, here are the weapons you can use, and here is the area wher the gunfight will happen... You figure it out!". And it is that scenario over and over and over...with pretty much unlimited possibilities how a battle can happen. It can never get old, as its always different.

Pretty much all other FPS games these days (after the MW craze) think the gamer is too stupid to figure out gunfights and will present you a single way to take down the enemy and will tell you about it even before the battle starts.  "Pick up rocket launcher and take out the tank"...don't like it and want to use something else? too bad!

I honestly can play Halo games forever (I've replayed Halo Combat evolved at least once every year), not cause I care about the story or cahracters, or visuals (music is amazing though)... but cause its the ultimate FPS when it comes to user control and integration in to battle. And that even before coop and multiplayer kick in...