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huaxiong90 said:
thismeintiel said:

For some I suppose.  I'm still gettin it, though.  But I still don't see how hit detection can be misinterpreted as "unresponsive control".  By the vid, you can obviously see it's nearly 1:1, with the hit detection stopping your character's arms from doing exactly what you did in real life.  Sports Champion does the same with it's gladiator duel.  Shouldn't IGN, probably one of the largest, if not the largest, review sites said something more in tune with, "The controls are responsive, unfortunately when you aren't close enough or too close, it gives you a feeling that your movements/hits aren't being registered."  I just think this small independent reviewer gave a much more in depth review than IGN.

True, but now the question lies in whether there was a tutorial in-game or in the booklet which describes the hit detection or not. If there is, then IGN's obviously at fault. If not, then in my opinion they had a right to rate down the game. I think the score's rather too harsh, but if the hit detection was intentional to some extent, they should have cleared that up. It's one thing to not be forgiving, it's another to be completely confusing due to broken mechanics rather than game design.

Yes, I would hope they have something to explain it to people who expect something else fromt he game.  On the other hand, if you hit someone in real life and you're too close, your arm isn't going to pass completely through their body.  It just makes sense if they were going for a more realistic form of fighting.  Don't get me wrong, not having a fixed position or tranparency option is definitely a reason to take points away.  But really, a 3?  That's usually for games that are completely unplayable and/or glitchy as hell.  Judging by iWaggle's vid, I would imagine a more appropriate score would be between a 6 or 7.