By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I wasn't too interested in this - hating boxing on the Wii - but it sounds like they did make some poor control choices.  Also, it sounds like they struggled to decide whether to require you to execute a move in a certain way or just copy your movements.

I'm not convinced with the idea of a boxing game on Move (or Kinect) really.  The issue I see is that if they copy you 1:1 then you'll probably get flattened unless they allow for some really weak opponents or really ignore how boxers would actually fight, because most people are gonna flail and if the AI is remotely like a real boxer you're going to get creamed.

I also didn't like the overly 'tough guy' vibe either.  I'm just so tired of that in everythine from Gears to whatever.

I think this was an odd choice for an early title and really Sony should have put a lot more focus into getting stuff like Sorcery out sooner than this kind of thing.

I think an issue with some types of sport/game with regards to motion controls is are they going for something that takes effort or not?

If yes then the focus should be realism and you do need to put in effort to get good.  If no, then you want to go for obvious lack of realism and make it clear the title is about fun without much actual simulation of the sport in question.



Try to be reasonable... its easier than you think...