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Oh yea, I wanted to say that FF13 was terrible. And I am looking forward to FFV13, but I am honestly scared. I hope it, the combat, doesn't turn into Kingdom Hearts. I want to actually fight like a turn-based style. And I learned one thing I hate in JRPG's is no random encounters. Idea seems cool to see what you fight till you actually play it. Would have been much better if it's just the bosses that are visible, or super monsters. I am glad FFV13 will have an airship and towns which gives you a sense of control, where FF13 didn't have anything like that and is a dull game. FF13 is the only FF game that I didn't enjoy, and will never play a second playthrough. It's very disappointing.


Oh yea, also I hated in FF13 how they thought to limit you. A 'level cap' that in reviews is supposed to be hard to reach, but I hit to for the whole story. By the time another section opened up, I have the points to fill that all up, and had to wait ages for the next areas to open up to me. What happened to you being able to pick how strong you want to be. You should be able to make a FF game as easy as you want by the effort and work you put into it. I hope FFV13 doesn't forget that people enjoy building their characters up and with this random encounters (to me) are a must.

They need to stop concentrating on graphics so much and worry about the gameplay, and what they actually offer in the experience. People can look past "okay" graphics to find a great story and game architecture. Just saying, I think Square is forgetting what made their games so great while trying to "innovate".