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kafar said:
Cirio said:

Uhhh, no? The 360 port was announced when the Japanese PS3 version was almost done, and the port didn't even start until after the Japanese release. The only thing that was "lost" was this one park which they later considered to add as DLC but decided to drop it (even that wasn't dropped because of the 360 port). The multiple DVDs have nothing to do with content because they can just throw in another DVD if needed. It's fanboy delusional talk when they say the 360 was the reason for "no towns". SE spent over half of the development cycle just making the game engine, they had to sacrifice something unless people were willing to wait another 1-2 years.

nah, i do remeber a developer interview saying some places cannot be re-visited because of the multiple DVD issue. Hell, certainly developer can say whatever they want. we may never know the true story. but the engine went multi-platform after seeing the disappointing ps3 initial sales. any engine designer will know a multi-platform engine is way more difficult than an single-platform engine.  they can use that resouce to design actual towns. heck, i wish FFv13 can back to the FF formula again. world map, airship and open-world exploration. those are what made FF great!

I'd like to see a source for your claims because I'm seriously doubting this. Also, FFvXIII is being made on the same engine as FFXIII. There's no reason for it to not be on the 360.