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Barozi said:
Calmador said:
Barozi said:
Calmador said:
Barozi said:

I fully support the idea of the online pass. I even think $10 is too low, but at least a good start.

And people who say the game aren't worth to be played and therefore are being sold to others, just read more reviews if you're unsure, play the demo or play it at a friends house BEFORE you make the decision to buy it.


It's not the developers fault that you fell for buying a game that you don't like, it's YOUR own fault.
And everyone who is defending their own mistakes by blaming others (devs) just cannot admit that they were wrong from the start and try make themselves feel better by doing that.

Gamers who don't support this are simply selfish.
Bitching about paying $5 more for a new game and supporting the industry.
We are all gamers. We should unite, so that we are guaranteed to get games in the futures, but the ones who only buy used are the ones who put the knife in our back.

Also consider the following, because I'm sure that many of these people are also the ones who think that gaming is too expensive. It's total BULLSHIT. Gaming is as "expensive" as always and furthermore it's even the cheapest form of digital entertainment. You're getting more for your bucks than going to cinema, buying DVD/Blu-Rays and buying music.
We are very lucky that the prices are how they are, because many of them should (not that I hope they would) actually be much higher.

Reading reviews... playing the demo... even playing it at a friends house.. it doesn't matter... people will still turn around think a game is not for them.

People that pre-order? Have you considered them? They do read reviews and previews but that'll never be enough... not even a demo is enough sometimes... the moment of truth is when the gamer plays the game in full. It's not selfish... it's just something natural that happens... people buy something thinking they'll like it but sometimes they don't and put it in the used market! So yes to those people it IS the developers fault... they were not satisfied[period]

The ones who buy used... as a explained before purify the industry... did you even read my original post?


You simply need to be stupid if you pre-order a game which you don't know if you'll like it or not.

Again extremely poor excuse to blame others for own mistakes. Even better learn from these mistakes and don't make them over and over again.

No... you simply have to not like the full game that you pre-order based on reviews... previews that show 1/100 of a game. Sure you get some coverage but IT DOESN'T ALWAYS WORK. That little coverage will NEVER be enough to ensure a gamer he/she is getting a game he/she wants to keep. Wow.. how dense do you have to be to not understand that.

Amazing... you don't even deserve a say based on how little you understand.

ah a good sign for me. People are always getting agressive when they don't have anymore good reasons.

You're losing this conversation :)

 

As for my reply just read what I posted earlier or read KylieDog's post.
The possibilities of judging a game without buying it are endless.

The problem is that you simply don't know what you like, which is again not even close the fault of the developer.

 

@Mr Khan

There are publisher who use dedicated servers on consoles and even if not, why are people paying $15 each month for MMORPGs, but not for shooters ?
Even though they also account for certain expenses and keep you from buying new games, simply because you don't need them cause you're still playing the same old MW2 (or Halo Reach) every day for months.

Nevermind the reasonable points I made right?

I do know what I like... the problem is we don't know if we like a game until we play the whole thing. Your bias is unbelievable.

Also about MMORPG's .... um news flash... those games use extremely powerful servers and developers are constantly adding content to the game.

I'm not surprised you wonder about MMORPG'sbecause it would take someone as ignorant as you to think everything is the gamers fault and not the developers delivering what we want. Reality check... some games actually DO SUCK. (subjctively among individuals of course, just in case a smarty-pants reads this)

 

SecondWar said:
Calmador said:

The game that is bought used was obviously not good enough to keep for the gamer that bought it new. So why should developers get money for games that failed to provide us the consumers with what we wanted? 

Read up to the third sentence and already think youve missed a vital point. Ive previously traded in Halo 3, and Gears of War 2. Did those games suck? Like hell they didnt. Halo is my favourite console series and Gears has one of the most interesting campaign plots Ive played. I traded them in because theyd got old and Id moved on to other things (ie Halo Reach, Assassins Creed II and Mass Effect 2)

I really cant see the problem with this, I think its a great idea to help games companies make extra money when the market is in decline. Besides, by the time I bought Mass Effect 2, it was only £15 and as it was new I got the content free. I bought Alan Wake used meaning I didnt have the code, but Id loved the story so paid up to carry on.

The solution is simple, if you dont want to pay the extra cash, dont and stop whinging.

Thats an excellent point (prop to you, and finally someone with a brain) but I relatively counter this great point in one of my last paragraphs in my OP

Basically I said, I've come to realize that my arguement is weak later on as games are cheaper (because of your point and because people like to buy games cheap to enjoy them fully, single player games especially, and then return them to the game store) but my argument is still strong on the basis that games sell most at launch and the first couple of months WHEN games are most expensive.

Again Props to you.

Also you should read the rest of my OP... they are stealing $ from us and power/influence and I made other points. Please read the whole OP and reply... I hope I change your mind.

 



All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.

I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.