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makingmusic476 said:
huaxiong90 said:

The negatives are not impressing me at all...this is EXACTLY what I feared would happen.

Edit: If serverlists and the recoil are not fixed...there is just no way in hell I'm buying an original copy of the game. Sorry, but I can do with COD by itself. Not every game needs to be like it.


I don't get the comparisons to Call of Duty.

The meta game design is total dissimilar to that of Call of Duty (game modes, class system, etc.), and even when looking strictly at both games' control schemes, the two are still quite different.  Killzone 3 retains numerous characteristics of 2's control scheme, like the heft in your step and the game's reload animations (though both running and reloading have been sped up just a hair in 3), plus it has new gameplay mechanics like the Brutal Melee System.  The only area in which Killzone 3 is really comparable to Call of Duty is in the lack of recoil while shooting down the sites, which is one part of a much, much larger package.

It's like saying Counter-Strike: Source and Team Fortress 2 are the same game because they feature near identical aim/crouch/jump mechanics.

Yeah, I kinda overreacted on that one, but from the videos, the guy is friggin' spamming the sniper rifle, and just like that, nearly every bullet is connecting. One thing I liked about Killzone 2 was the recoil. Sure, it could've used a bit of tweaking, but to remove it completely? That better be fixed. That's why I made the COD comparison. It's basically holding the player's hand.

And finally, I just don't see why they had to remove the server lists...that was a very foolish move.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!