makingmusic476 said:
The meta game design is total dissimilar to that of Call of Duty (game modes, class system, etc.), and even when looking strictly at both games' control schemes, the two are still quite different. Killzone 3 retains numerous characteristics of 2's control scheme, like the heft in your step and the game's reload animations (though both running and reloading have been sped up just a hair in 3), plus it has new gameplay mechanics like the Brutal Melee System. The only area in which Killzone 3 is really comparable to Call of Duty is in the lack of recoil while shooting down the sites, which is one part of a much, much larger package. It's like saying Counter-Strike: Source and Team Fortress 2 are the same game because they feature near identical aim/crouch/jump mechanics. |
Yeah, I kinda overreacted on that one, but from the videos, the guy is friggin' spamming the sniper rifle, and just like that, nearly every bullet is connecting. One thing I liked about Killzone 2 was the recoil. Sure, it could've used a bit of tweaking, but to remove it completely? That better be fixed. That's why I made the COD comparison. It's basically holding the player's hand.
And finally, I just don't see why they had to remove the server lists...that was a very foolish move.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!







