| --OkeyDokey-- said: All of that (even the negatives, save for lack of server list) sound good to me! Jetpack/exo impressions? |
Jetpacks are cool. They provide an interesting gameplay element that's not overpowered or a gamebreaker. You can't boost upwards all that far, then you just kinda glide down. The gun is very inaccurate, and it overheats fast. What's cool is you can kinda stow away the jetpack, folding it up on your back, allowing you to run like normal and use your normal gun. Basically like not having it on at all, though I think you move a tad slower.
The exo is kinda overpowered at the moment. It can be destroyed fairly easily, and you can shoot the driver in its cockpit (though the window is pretty damn small), but the aim assists they're using for the machine gun and missile launcher (since you can barely control where it's aiming manually) are too strong. It just mows down everything in front of it.
GG has mentioned that they're working on fixing both the mechs and recoil on the guns on the beta forums, so I'm sure they'll be improved over time. I get the feeling the guns won't change all that much though, since its obvious why they made these changes, and I doubt they'll change it yet again just because of a bit of fan whining. But some guns are seriously broken at the moment, so they should at least deal with those.
I say Killzone 2 recoil/animations with no input lag would've been the perfect control scheme for Killzone 3, but I guess that's not gonna happen. =(







