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nordlead said:

No, for many of the reasons stated above. I'd prefer that companies allow users to host servers rather than charge for us to use their servers. I really don't play online enough to justify the costs. I haven't played online since my wireless router bit the dust and it is not like I'm dying to play online again.

This is part of the reason why I love Nintendo games. They focus on local game play first. Sure, online is nice, but it should always be secondary unless you are making a game that relies on having more than 4 people playing (FPS for example).

Agree. I find acceptable to pay when choosing the option to play on servers that maintain massive multiplayer persistent worlds, but unacceptable to be forced to pay anything else than my ISP fee to play any game online. Whenever having users to host servers for free is a viable solution, I pretend to have that option. If SW houses offer premium services for a fee it's fine for me, but it must not be mandatory to play online on pay servers unless having a persistent world is part of the essence of the game.



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