NYANKS said:
Well, The Last Remnant and Infinite Undiscovery are prominent ones. I mean, they saw how the Xbox 1 performed. I forget which one came first, but I think it's Infinite Undiscovery. So that came out, and did...okay. Why when The Last Remnant came out would you not just put it on the PS3? They had to see how the race was going there by that point. And there were other companies. There's only two options, SE wanted to create a niche for their games on a new unused console with a history of fail in the region, in case it picks up some steam. But wasn't it worth the effort at that point to just make it multi and double the sales at the very least, if not triple? I just think it's plausible because MS needed an edge in the region, and what better way? |
Infinite Undiscovery was originally being published by Microsoft, so its no wonder that remained exclusive. SE took up publishing rights, but Microsoft kept the trademarks(or so I believe, this I'm not entirely sure about.) The Last Remnant was originally going to be on both consoles, but when SE saw how it was a critical failure (I'd also go as far to say commercially too) they all but cancelled the PS3 port, as they knew nobody would buy a port of an already bad game.
They did see how the Xbox 1 performed, and the 360 has already outsold it in Japan by a few times, though that really isn't saying much. But outside of Japan the 360 was already doing far better then the original Xbox-- especially in the United States. SE wanted a part of it's new western fanbase, as it had grown quite large. Don't forget that Wada believed that the Japanese game market and development was basically dying and SE's focus should shift to the West more then it had in the past.
EDIT: Okay, yes, Microsoft still has Infinite Undiscovery's trademarks: http://www.microsoft.com/about/legal/en/us/intellectualproperty/trademarks/en-us.aspx

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







