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Shadowblind said:
NYANKS said:
Shadowblind said:

I'll first answer with an idiot's reply: CUZ DEY MONEYHATZ IT

Alright, now that I've got the uninformed moron's reply out of my system, I'll say that compared to last gen, yes. Compared to other consoles this gen, possibly.

The 360 has well outsold twice the original xbox. Because Microsoft managed to get their console to a comparable sales place against Sony's, whose was the highest selling last gen and before that, SE has realized that keeping exclusivity would be self-destructive, something it would not have been last few generations where the winner had well outsold the competition, at the very least, 2-to-1. Previously they would have had no real reason to send any Final Fantasies Microsoft's way, seeing as they were already selling incredibly well on a console that outsold the xbox over 5-to-1. This generation, obviously, sales are different.

Contrary to popular belief SE isn't doing anything they haven't been doing for a very long time; that is, betting on a winning horse, or in this case, horses. Thus is why most games now are multiplatform. Well, that and to help make up high HD game production costs.

But what of RPG's that stay in Japan or that are expected to make most of their money in Japan.  Why make those Microsoft exclusive?

Although I'm not immediately familiar with the RPGs that have been made solely for Microsoft's console in Japan (Only really the times exclusives like SO4 and The Last Remnant, before SE realized it wouldn't sell because it was crap), my assumption is that it most likely happened at the beginning of this gen when SE was testing the waters for the new Xbox. Just so we're on the same page though . . . which RPGs, specifically, are you speaking of?

Well, The Last Remnant and Infinite Undiscovery are prominent ones.  I mean, they saw how the Xbox 1 performed.   I forget which one came first, but I think it's Infinite Undiscovery.  So that came out, and did...okay.  Why when The Last Remnant came out would you not just put it on the PS3?  They had to see how the race was going there by that point.  And there were other companies.  There's only two options, SE wanted to create a niche for their games on a new unused console with a history of fail in the region, in case it picks up some steam.  But wasn't it worth the effort at that point to just make it multi and double the sales at the very least, if not triple?  I just think it's plausible because MS needed an edge in the region, and what better way?