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I guess it has a lot to do with the things people expect Zelda to be. I always imagined 3D Zeldas to go the "Lord of the Rings" route, with huge enemies, a huge open world to explore and lots of sidequests that would help you to grow stronger. But Aonuma and Miyamoto always show off item meachanics and want to enhance gameplay - which is great but pretty worthless in a game that should be about epic battles. Really, all I need in a Zelda game are sword and shield, a bow and a huge world to explore. And challgene, of course.