Fumanchu said:
I think you could very easily turn that around though and say why it's the only fair comparison that you can make. Here's why; if you look at the DS3 and Xbox controller supported games you run into the trouble of guessing how much of the review score is based upon the motion controls aspect or the traditional controller mechanics, which is fundamental to the gameplay. For instance, using Resident Evil 5 as an example - none of the separated reviews that count towards the amalgamated metacritic total ever considered the move controls, some would say a comparison using that game makes no sense. |
you make a good point that most of the reviews wont completely based on move, like most of kinects will be. it will also mean that pretty much all of the high budget games (which would most likely get the higher scores) wont be able to be viewed here because the high budget games will want to maximize the amount of people able to play their games, leading to DS3 support.
it seems hard to compare the controllers (or lack thereof) in any sense when one side has specifically made their controller easily implementable while the other didnt seem to care about the ability to add regular controller support to their games.
the strategies that the companies are taking are completely opposite. move only needs continued support for the ps3 and it can probably continue selling just fine because games can add move support with minor cost to the developers. kinect needs people to adopt kinect as almost a completely new gaming console, it most likely wont receive support from bestselling multiplatform games like modern warfare, red dead redemption, and final fantasy 13 because the development costs for this would be pretty big and/or unrealizable. move will probably get support from some of these games, not because kinect is horrible, but because move is more accessible and implementable. move being able to do this is one of moves strengths, not a weakness, and it shouldnt be played off as such.







