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Hapimeses said:
Seece said:

Because this is for SW specifically create with motion in mind, or like I said, part of the move set up. I may have got Eyepet wrong but I thought it was pretty eyetoy focused? If it isn't I'll remove it. This isn't about which library is better, and which has the best SW, because those games absoloutely count, it's about what the main move/kinect games rate.

I care nothing for better libraries or similar, I was just interested in your choices. In particular, I don't understand what you mean by 'motion in mind' -- to me, that term applies to both games equally -- that said, yes, EyePet uses the Eye -- but so do many non-Move games.

I don't understand why you'd add EyePet, but not Heavy Rain. Heavy Rain has been rewritten from the ground up to include Move, and it's now completely different, for all it's exactly the same underlying game -- it hasn't just had Move tagged on an as afterthought. If anything, I would say you had EyePet correct, but Heavy Rain wrong, rather than the other way around. There is a reason the game has been repackaged and reissued: it's very different (and it also saves having to download gigs of data at a time for new players!).

But, as I said before, it doesn't really matter. It's just a list after all. But I was intrigued as to your choices.

Means they specifically have Move (or the eyetoy, which I take as part of the move set up and rather important to it)  as the sole purpose of the game. I don't believe Heavy Rain was this, it was built as a core game, and however well Move has been implemented into it, it has been tacked on, that's not to say it's a bad thing though.

Like I said before, I want to track games specifically made for each set up, where the only focus is the motion control. I added eyepet because of it's eyetoy focus and now being move enabled.