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Hapimeses said:
Seece said:
Hapimeses said:

I have to question including EyePet, but not Heavy Rain. What's the logic there?

I included Eyepet because it was a game that utilised part of the Move set up before move released.

Yes, EyePet had its silly 'magic card', and it made sense to immediately port it to Move as Move did the job better, but the same could be said of Heavy Rain with ease. It simply plays better on Move, and, much like EyePet, seems like it was always designed to be experienced that way, and not with the traditional alternatives. Indeed, I'd go as far to say HR is better integrated with Move than EyePet is by a significant margin. Both, to my eyes, have aspects in their initial iterations that were designed in such a fashion that makes Move seem the next obvious step, and I fail to see the distinction you make.

This is especially the case as Heavy Rain is being touted as a launch game in shops and on adverts, so it makes sense to add it. That said, it doesn't matter in the slightest, I just found your decision very odd. I could understand leaving EyePet out (especially as most of the reviews used would be for the non-Move iteration), but putting it in, and not putting Heavy Rain in, seems very odd to me.

Because this is for SW specifically create with motion in mind, or like I said, part of the move set up. I may have got Eyepet wrong but I thought it was pretty eyetoy focused? If it isn't I'll remove it. This isn't about which library is better, and which has the best SW, because those games absoloutely count, it's about what the main move/kinect games rate.