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Game_boy said:

 

No, not that hardcore.

For the Nintendo hardcore, I want Super Smash Bros. Brawl and Mario Kart Wii and in the UK before next summer, a real Paper Mario, a new Metroid game that isn't Prime 3 and is more like Super Metroid, and Kid Icarus.


Wow, someone else wants a return to Super Metroid?  I thought we were a rare breed.  I second this idea.  (For those who don't know Super Metroid had more emphasis on power-up based exploration and especially non-linearity, often through advanced techniques --  demonstrated to you by cute space animals -- that you could use to break the sequence of the game, by getting power-ups early or taking paths out of reach paths.)


@Porkrinds

I totally disagree with you.  In terms of thinking I think you're giving credence only to utterly overt puzzles.  You could describe Street Fighter or Virtua Fighter in just as broad terms, you beat up your opponent.  You could even describe a strategy game in such simple terms, you make units and have them kill your enemies.  However, the process of doing so, while not letting your opponent do so to you, has a lot of strategy. 

The same essentially goes for many FPS games such as Halo; the objective is simple but carrying it out is not.  Halo is a game of incomplete information, where you must be constantly anticipating what your opponent is doing.  In addition, Halo 2 balanced the different weapons (primarily in a range based sort of way), so in any encounter you must factor in what weapons you have, and what weapons you anticipate your opponent to have in order to choose the best method of approach.  When you and your enemy's have multiple teammates, this can become quite complicated and especially difficult skill-wise, as communication among teammates plays a vital role in constantly providing realtime information whose introduction will constantly effect what strategy should be used.