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Read this:

http://www.sirlin.net/articles/playing-to-win-part-1.html

And do it with an open mind.

Anyway, I don't think that it matters that there are "cheap" tactics in console shooters since most of them are casual games with auto-aim, gaining skills/waepons on "leveling up" and other bullshit that has nothing to do with competitive gaming.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.