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I think this is a real issue, HD content eats up a lot more space than SD and I think there are already some games even on Wii which have disc space problems (Metroid Prime Trilogy - okay, three games in one, SSB Brawl - although there is an insane amount of music and I'm told they were not really trying too hard to compress stuff). Of course you can use better compression methods on the better hardware etc., but high resolution textures and cutscenes will always use much more space.

Anyway, when I said it is a real issue I meant it from a developer's point of view - there's not much to worry about as a gamer. So it depends whether you are into these discussions or you just don't care as long as the game is good.



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