And no, it's not reasonable pricing structure. Developers are already having trouble making money as it is and doing your structure would cripple the industry. Say I buy 3 games a month, that's $180. You want people to pay $50 a month, making companies lose $130 of profits. This month I have played $240 worth of games. That's $190 companies will lose, it would never work. The only thing plausible is to have each publsiher have their own pricing system, so you'd buy an EA, Activision, MS, Sony, Nintendo, etc... monthly subscription and the cost would be ridiculus, especially if you don't play many games that month, like last month, I only beat 1 game.







