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clandecyon said:
 

 You miss the point entirely and I think you want to so you feel you have a good point to make.  The question of Gameplay vs. Graphics involves the emphasis that developers or hardware manufacturers place on one or the other.  Companies who think they can just cash in on graphics and make a killing like Sony, Microsoft, Eidos, Square, etc or companies who might put a bit more into using better input like Ubisoft, Nintendo, Capcom, EA, etc have done a bit. 

Sure, we know a single game can have both.  We aren't stupid.  Do you really think we are that stupid to argue that a single game cannot have both?  Look at Yoshi's Island for it's time, Perfect Dark for it's time, GTA III for it's time, Oblivion, Prince of Persia for it's time, Resident Evil 4 for it's time, Zelda OoT for it's time, etc.  We have played them all and know they are instant classics, but not all games are instant classics, are they? That's because companies are using one thing or another in hopes of it catching the wave

All the Medal of Honors that spend a little of extra time upping graphics yet offer the same experience time and time again.  Madden, Halo,  Ghost Recon, Splinter Cell sequels, Metal Gear Solid sequels, etc.  They all simply empress on graphics as a primary wow factor.  That is what is in question.  What makes a new person want to play that game over the games of the past if it isn't that "complete game."  Classics are few and far between, but cash ins are a dime a dozen.  What is and should be the cash in for the game industry?  Graphics?  or Gameplay?  Wii has a lot of wow in the gameplay area by default, but we all know many Wii games suck.  When are developers going to open their eyes and put more effort into Wii games and take that default wow to the next level like in Mario Galaxy, Wii Sports, Resident Evil 4 Wii, Umbrella Chronicles, etc?

Most of us are veteran gamers here.  This isn't an amateur gamefaqs board or other clones of the like, because the newbie and most young gamers don't care enough about the industry to look at industry sales.  Seriously, you shouldn't insult all of our intelligences just to make an empty fanboyish statement.  Try contributing something of more substance to topics that make you cringe, it might help you grow a little as a person.


I'm not sure that's as big a factor with the PS3/360 game development when compared to cost.  Those two machines are very expensive to develop for due to higher resolutions, multi-threaded CPUs/GPUs, etc.  Some estimates go as high as $30-40m to create a AAA title on those machines, where the previous generation estimates were $5-10m.

 

I agree that some companies are just trying to "cash-in" with something flashy or trendy, but I believe most companies are trying to keep the costs under control until this generation is more mature and the software sales can more easily support the bigger budgets.