| Crystalchild said: well, dont be too cinfident :(.. i found this german Interview http://www.media-review.de/?p=12176 , where he say's M-R: Wird TWO WORLDS II dem Spieler die Qual der Wahl lassen und verschiedene Gilden oder Parteien anbieten, die das Ansehen verändern können unddabei zusätzliche Quests und spielbare Geschichten bringen? Mirek Dymek: Die Wahl hat er, aber nicht die Qual. What kinda means: M-R: will Two World s 2 leave the player to the 'pain of Choice '(<- see below) and give him the oppurtinity to let him joina Certain Faction to reward him with things that can change his Style or give him additional quests with additional Storylines? Mirek Dymek: He has the Choice, but not the Pain. :) (<-its a german saying, so translating it is stupid, he's requesting for dunno... 'The Agony of Choice?' no idea.)The Player can basically become Member of any Guild, so you dont have to commit to a certain one. But there is a cap for how far you can get in the Single Groups, So for Example, your Traders Career will be over, once you did assasinate their leader for the Thiefs Guild. And of course, at a certain point of your career, you'll have access to Quests and Items that are kept away from Non-Members.
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Ah, ok. That is a problem. I remember on Oblivion that if you inisehd the Mages Guild quest before the Thieves Guild, you'd have a quest to rob yourself. 
I guess the only way would be to have a separate save point to continue form that point. it beats starting again.









