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Well I'd like to think I know how you feel, and that I'm somewhat in agreement. I’ve argued before (probably elsewhere not here) that as an art form evolves and the tools needed to craft it become more efficient and readily available, and the form becomes more recognized, it opens the door to more to uninspired imitators and less dedicated individuals.

It’s something I feel more strongly towards movies than games, but this mindset applies to both. Actual limitations and hardships in early times might actually serve to motivate to most dedicated individuals in to creating and innovating in ways they might not of considered otherwise.

But that’s obviously not the whole story. In addition to more un-qualified people, such changes do open the doors to other talented people who may simply lack the fortune to endure in the art form of their own choice, and might allow others to pursue paths they couldn’t otherwise.

Still I think the earliest stuff seems more energized because it was pioneered in times of uncertainty and has energy that you rarely see in recent creations, were there’s already standards set, and assurances of what usually does and does not work.