makingmusic476 said:
It seems that's how Insomniac feels as well: "All about focus... we determined early on we wanted to focus on certain things and make them the best possible. Moving co-op back into the campaign helped us do that." |
And you trust the people at Insomniac to determine whats good for their game, look at all the features and modes removed from RFoM to R2 in the online competitive mode. They removed all the great stuff from the first game and gave us shit in that department. They got lucky with the online co-op and created something fun and now they are removing it.
Maybe it was bland, repetitive and unexciting due to your lack of skills and the players you played with...







