| joshin69 said: I have a feeling that the lag may well be a hardware problem not software. I cant say for sure but i think losing one of the chips from kinect and using the system to replace it may well be the problem. As with move i have yet seen anything that makes me want to sell my (very dusty) wii. |
No, it's a combination of hardware, software and TV latency. However the hardware lag is pretty small. Kudo mentioned in an interview that they did tests where someone with a controller would press a button when they saw a light flash on screen and someone with Kinect would clap when they saw the same light. The difference in response time from the clap and the button press was the same. The difference is people need to get used to the lag of their own body, obviously it takes a lot less time to press a button than to clap your hands.
A better example is timing a jump in something like the hurdles. Playing with a controller you're used to timing your jumps in games for when you need to press the button to BEGIN the jumping animation, whereas with Kinect you need to time your jump so you hit your peak when the character needs to, that is a very different feel. You need to jump much earlier with Kinect than you might feel used to when coming from a controller.
Now I'm not saying there isn't lag, I found the table tennis to be pretty sluggish, however Eurogamer pegged the latency at about 200ms, which isn't far from the 133ms latency they calculated from Move. However if you watch videos of the raw data coming from Kinect it's not very laggy at all.
Skip to about the 7 min mark:







