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Mr Khan said:

Well, Elemental required far more shell shockers than i had, so i initially skipped it in favor of negating Short Sprint and adding Attack Up L. My first encounter with Alatreon told me that Guard Up was mandatory, so i rewired it, took Short Sprint back in exchange for adding Guard Up and downgrading to Attack Up S

 

With Guard Up and Guard Plus 2, i was quite untouchable, so long as i was aiming right. The worst attacks i had to watch out for after that were his tail sideswipes while flying.

Really, Alatreon's attack patterns are pretty simple. My only problem was that every hit is really devestating, and in my first attempt at clearing it as my own urgent, we lost half our crew to disconnects and were defeated.

Subsequent runs were pretty good, but now it's onward to the top tier, and Deviljho.

Attack Up might be for the better, eariler today I read in the Damage formula FAQ that hits from the charge do 75% less elemental damage. =P

Surprised to hear you feel Guard Up is needed for Al. The only attack the lance can't block is his fireballs, and only the fireballs themselves, you can still block the eruption without guard up. I just use the side hop or shield bash to get out of the fire's path.

You're right about Alatreon being easy to predict but heavy on damage. I always bring lifepowder and keep my health at near full. It's not a bad idea to bring herbs, blue mushrooms, and honey for long runs.