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Mr Khan said:

See, i don't mind the heavier story. What bugged me about Other M was that they dropped all pretense of freedom (even though the game was only slightly more linear than such classics as Prime and Super, who were almost as linear, but did a better job of hiding it). Locked doors that would be opened by plot convenience, authorization, etc. In terms of mechanics, they are the same as other games (doors are openable when the developers wanted you to be able to open them. You recieve new abilities only as the developers approve)

 

It's a matter of perception, but it's important. It should feel like you're doing these things because of your own efforts.

 

So i don't care what level of plot development they choose to go for (so long as Treehouse gets more creative freedom in translating and Sakamoto hires a professional writer), as long as the *pretense* of freedom is restored.

The pretense of freedom is really what it's all about. A door being unlocked just because is not nearly as nice as a door which can't be unlocked until you have a gun that shoots the right kind of ammo.

I still hold that Samus is more effective (and more engaging) as a silent protagonist, however.