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disolitude said:
tuscaniman said:
 

So you are comparing 15 minutes of Enslaved gameplay to 1 hour of Castlevania gameplay? From here on out all your opinions are void. You've only played demo length for Enslaved, which I played, and it was pretty damn boring if you ask me.

We're comparing visuals here and according to your opinion, I'm sure that both enslaved and castlevania have 10X better visuals 6 hours in. Please...One can compare art and visual style as well as technical aspects of the visuals within 5 minutes of playing them. Knowing that castlevania looks this good when not in motion, only because they've decided to freeze the camera puts it below Enslaved on a technical level immediatly.

Besides, I said the first hour of castlevania only beause the first hour is beyond tedious. I'm on chapter 3 right now and it doesn't get much better.

You want a 3D current gen castelvania game? Play Demons Souls...

Yeah, because camera control is the only thing important in graphics.  The amount of shaders used, or the strenght of the lighting engine, among other things are not to be taken into account.

Take Enslaved, and make it a shader heavy game like Castlevania, and that "free camera" game becomes a stuttering fest.