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@Disolitude, you are getting extremely redundant with your view on graphics.  I already illustrated how your ridiculous view would mean that games like Shadow Complex, Sonic 4 or Shank could never be considered as good looking games since... you don't control a camera.  ¬_¬

Your camera excuse for dismissing the quality of some games' graphics is ludicrous at best. 

Castlevania is a really good looking game.  Certainly up there, right behind the best of the best on console, at least in the third person action adventure genre (God of War 3 and Uncharted 2).  Camera control or not, this doesn't make the damn intricacies and details in the graphics go away.  Making what you see actually look good. The only thing holding it back from the top of the top is the fact that they didn't get to lock the framerate at a steady 30fps.  Just like Enslaved is getting near the top of the top too, but is held back by some poor texture work, screen tearing, and lots of pop-ins.

The tech used in both games is different, and so is the approach to game design.  But both are mostly on-rail experiences, and one is certainly not as detailed as the other one, camera "cheat"(seriously, wtf?) or not.  Lighting in Castlevania is much better than in Enslaved and so is the texture work.   This makes the picture look much more detailed.  Even if Enslaved takes the flashy approach that the Uncharted series uses (a game series that it unashamedly copies on almost every single game design ideas and execution) by over-saturating the colors, giving this vivid look that most people (myself included) appreciate.

Finally, by the description you gave, Disolitude, you seem to have only done the demo of both games and nothing else (of course, your description of what you did un Enslaved particularly makes me think that's the case), and jumped on the occasion yet again to come bashing at Castlevania's visuals.  Spitting the same redundant lame "camera control cheating excuses.  Before talking about something, I would highly suggest that you know a bit more about what you're talking about first.