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Stefan.De.Machtige said:
Demotruk said:
Stefan.De.Machtige said:
You saw Samus as a female Duke Nukem, and you accuse Sakamoto of being a sexist? Geeh!! There is truly no logic on the internet. 

You left out the very obvious and relevant MINUS part. Presumably deliberately, since your entire argument with Other M (that it could expand the Metroid fanbase beyond the "hardcore" fans) was proven wrong and you are left with desperate ad hominem.

I wasn't being selective. The minus thing doesn't matter. The point is that Duke Nukem is a compleet non-character, even without the sex. He's fun, but utterly... utterly brainless. Wasn't Samus supposed to be deep and stuff...? She's supposed to be an intelligent, skilled bountyhunter.  

And second:

What... desperate... me...? Nah! I don't derive my self image from games, nor their sales. Do you?

Anyway, i said that Nintendo wanted to expand the Metroid audience, but... that it clearly wasn't off on a good start. You' re being selective there. And seeing at this point: Other M won't reach the 2 million they projected. A bit of a fail for the expanding part. 

Still miffed about the fact  that Nintendo wanted to shed some of the old purist fans...? They wanted to do it. I meerly pointed out the reasoning for it. But cheer up, they are just - or in the process off - failing their goal. Doesn't that make you happy... or you need a man to tell you to feel happy?


Yes you, ad hominem is a mark of desperation in arguments.

Without the comments, Duke Nukem is just a badass. He has no characterization without them, his brainlessness is only expressed with them. Samus is not supposed to be "deep" or intelligent unless the player views her that way. It is up to the player since the player decides the actions of the character, and actions express more of your personality than words alone. If you play a character running from objective to objective quickly, you are playing with a different personality than someone who messes about with the NPC's or someone who approaches situations slowly and cautiously. The game creator can only decide the player's "character" if the player gives them permission, and they very often don't.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.