| Scoobes said: That's really bad (the link you posted). After playing and completing the game I thought it may have been a case of development hell as you could see a lot of art assets were made and time taken to create the world, yet it lacked so many features normally found in a full Final Fantasy or even an average JRPG. This just proves my thoughts were correct. As for Crystal tools I don't think they'll be using it again, at least not in its current form. Since the merger with Eidos they've shared a lot of the tech to create a new engine. It wasn't a bad engine per se but it wasn't particularly advanced either, especially at release. |
Yeah it does seem like it was a nightmare, and the key problem seems to be switching from the PS2 to the new HD engine on the PS3. i doubt they'll use CT engine in the same way again, i imagine they'll incorperate it in some way because there must be things that its good at that Luminous inst?? yeah well according to someone else on this thread it was designed to be for cutscenes. and imo if they indeed trash it, then at least 5 years have been wasted!!! and this is completely unacceptable!
either way imo it seems to be the problem is more deep rooted at the management level; because i doubt Sakaguchi has these problems at Mistwalker, and i doubt things would have gone so wrong if he was still at SE. i think people forget, that even though his creativity went into FF, he also managed the development teams very well, up until the 10 installment and his departure.








