Well, CryTek approaches 3D with the 2D plus Z method digitalfoundry proposed as a reasonable option.
I'm not sure if that may have an influence of the 3D effect, but it's undenieably a big advantage to only use some under 5% of additional processing power for 3D instead of almost 100% for rendering both eye scenes individually.
If it works out well devs probably will chose that method over the dual-rendering one, so that we can have full 720p60 in 3D.







