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scottie said:
the_bloodwalker said:
scottie said:


FFXIII may have been an incredible game, but it is targeted at too wide an audience, and it left many hardcore RPG fans feeling left out.

 

I think that it is way too early to call one of the biggest franchises in existence dead. FFXIII expanded the franchise, albeit at the cost of some existing fans. FFXIV sounds shit from reviews, but no-one ever likes the MMO FFs. FFXV will have a tough task to keep the new fans and apologise to those who didn't like XIII, but far from an impossible task


FFXIII didn't really expanded the franchise. It was released on two consoles. Multiplatform release is not considered expanding, but having a larger market increasing the chances of success of the game.

Expansion would mean that SquareEnix did the homework to answer two questions:

- Why there are gamers that have never played a FF game before

- Why are there fans feeling left out?

I don't think FF XIII and XIV have an answer of these questions, and I'm afraid XV will not either.

PS2 has outsold the PS360 combined, this is not a userbase issue - FFXIII expanded the franchise.

FFXIII is aimed (more so that earlier FFs) at those who feel that RPGs are generally too slow paced, and require the use of complicated guides in order to produce the best party, and that is why more people are willing to play FF

I can't speak for everyone, but the main criticisms levelled at FFXIII from fans of either FF or RPGs in general are that  the game is too linear, and the combat system leaves you without enough control.

As I already said, this doesn't make it a bad game. It's just not aimed at me as much as I would like

i think the answer to both of the_bloodwalkers questions is (and in response to your post scottie: that SE is trying to reach the sales success of FF7, with about 10mil units shipped/sold.

and since Sakaguchi has left, Kitase is the head of production team 1, and for some reason he and production team 1 seem to think the way to reach that success is to draw from influences like FPS and creating something that isnt an RPG:

Oh and heres an interview with Kitase: http://www.gamegrep.com/previews/30446-final_fantasy_xiii_not_an_rpg_says_producer_new_1up_exclusive_screens/

he talks about why FF13 is NOT an RPG, and about how series is becoming more like an interactive movie. Toriyama discusses how FF13 is more like an FPS than an RPG and some of the methods he used to make it like that. but of course this isnt really what western gamers want, not to mention the admission made by SE that the 5 years spent with Crystal Tools 'may' have been a mistake!

Wada allowed this because hes not a game designer, hes a buisness man; but this is why i dont agree with the direction the series has gone in and their methodology and design philiosophy for making FF13 that way.