scottie said:
PS2 has outsold the PS360 combined, this is not a userbase issue - FFXIII expanded the franchise. FFXIII is aimed (more so that earlier FFs) at those who feel that RPGs are generally too slow paced, and require the use of complicated guides in order to produce the best party, and that is why more people are willing to play FF I can't speak for everyone, but the main criticisms levelled at FFXIII from fans of either FF or RPGs in general are that the game is too linear, and the combat system leaves you without enough control. As I already said, this doesn't make it a bad game. It's just not aimed at me as much as I would like |
i think the answer to both of the_bloodwalkers questions is (and in response to your post scottie: that SE is trying to reach the sales success of FF7, with about 10mil units shipped/sold.
and since Sakaguchi has left, Kitase is the head of production team 1, and for some reason he and production team 1 seem to think the way to reach that success is to draw from influences like FPS and creating something that isnt an RPG:
Oh and heres an interview with Kitase: http://www.gamegrep.com/previews/30446-final_fantasy_xiii_not_an_rpg_says_producer_new_1up_exclusive_screens/
he talks about why FF13 is NOT an RPG, and about how series is becoming more like an interactive movie. Toriyama discusses how FF13 is more like an FPS than an RPG and some of the methods he used to make it like that. but of course this isnt really what western gamers want, not to mention the admission made by SE that the 5 years spent with Crystal Tools 'may' have been a mistake!
Wada allowed this because hes not a game designer, hes a buisness man; but this is why i dont agree with the direction the series has gone in and their methodology and design philiosophy for making FF13 that way.








