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RageBot said:
Hephaestos said:
RageBot said:
Hephaestos said:

barracks -> factory -> starport

pretty fast to get running

to counter it you need either:

 

Warpgate -> Forge -> cibernetix/photon tower

or

Spawningpool -> Hive -> hydralisk den

 

if you're terran then yes it's easier, you have marines already... they should make zerglins have a little spit ability, same for protos, photon blades throwing, then yeah it'd be balanced...

 

it's pretty much just as fast.... but you need to build a couple of units after it...

Are you like... low bronze or something?

1. You don't need Forge for Cyber.

2. You don't need ranged units against dropship, since you don't need to kill it, you need to kill the units dropped..


1 oops

2 and marines with a heal have the time to kill half your dones...

 

why do you say low bronze? to make you look good as high bronze? :p


Nah, high gold, though i'll probably go up to plat soon, everyone I played lately was 20-10 plat.

And no, he shouldn't have any time killing your drones since you should be moving them away :P
If you can't see it coming at all, practice on reacting faster, and/or scouting better around your mineral line, so that when you see enemy units in the mini-map you can retreat your workers straight away.

Yeah, forgot to talk about moving workers.  If people are attacking your workers, move them.  If you know your workers are fucked from ground forces, attack with them! 

Zergling rushes use to always screw me until someone told me probes do a pretty decent job at killing zerglings.  If I don't have a zealot handy for whatever reason, 5-6 probes will do in a pinch while I'm building a zealot.

Also, I almost always have something near my opponents ramp.  Keeping a scout inside your opponets base isn't always easy but putting a pylon or a marine or whatever at your opponents ramp does a good job at telling you when they're sending something your way.