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ishiki, this is why i think FF13 is a poor game: since FF8 Square having been chasing a dream, this is to reach the sales success of FF7, with about 10mil units shipped/sold.

and since Sakaguchi has left Kitase is the head of production team 1, and for some reason he and production team 1 seem to think the way to reach that success is to draw from influences like FPS and creating something that isnt an RPG:

Oh and heres an interview with Kitase: http://www.gamegrep.com/previews/30446-final_fantasy_xiii_not_an_rpg_says_producer_new_1up_exclusive_screens/

he talks about why FF13 is NOT an RPG, and about how series is becoming more like an interactive movie. Toriyama discusses how FF13 is more like an FPS than an RPG and some of the methods he used to make it like that. but i dont think this is what western gamers WANT.

Wada allowed this because hes not a game designer, hes a buisness man, which is why he chose to make FF13 multiplatform. either way i dont think they'll ever be another FF like 13, and i have no idea who will be doing the next one. but this is why i dont agree with the direction the series has gone in and their methodology and design philiosophy for making FF13 that way.