| r505Matt said: WHOA, just stumbled on some possible patch notes, http://eu.battle.net/sc2/en/blog/761331 # We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game. These are big, the roach range will actually make them a strong, viable choice early game depending on how big of a difference it is. FG vs Stalkers was an issue, so it's nice to see that. The health, gooood, hope hatch/lair/hive gets a huge boost, marauder drops are crazy strong, 3 filled medivacs, and the hatch is down in like 5 seconds. It's more about spire sniping though. But the other 2 are HUGE. Reapers are being nerfed into uselessness, just like Ultra. Well, at least, they won't be the harass unit they used to be, instead they might be like hydra, back-row dps. But needing a supply depot before you can build a rax? All Terran rushes are destroyed. I guess they realized that unscouted 2proxy rax marine rush was a little too strong. Scouted, no problem, but the window was tiny. Man, if this is true (and it's an official post so it should be) 6rax and 8rax reaper rushes are gone. Also, I usually 10 depot 10 rax, so I won't be able to do that now, I'll have to wait for the depot to finish, meaning I'm down maybe 1 marine the entire game. Not really game-changing for normal Terran builds, but proxying is just destroyed with this patch. Heck, sometimes I 10 rax 10 depot 10 gas, 12 orbital, 13 rax. That's gone after this patch =P |
That sounds like a good idea to me, weakening Terran rushes and strengthening Zerg a bit.
From the sounds of it, a lot of people don't agree that there is much of a problem, especially in the higher leagues







