disolitude said:
Pretty accurate post, but a few things are not correct. HDMI 1.2 can support a maximum half 1080p resolution side to side 3D, so each eye sees 720p. After all HDMI 1.2 supports full screen 1080p at 24 bit color, so half of that is roughly 720p. Avatar on both 360 and Ps3 had to run at 1080p resolution to be 3D and supported various 3d formats (checkerboard, side to side, over under)...all of which end up being roughly 720p per eye. (http://www.joystiq.com/2009/07/31/avatar-game-requires-hdmi-for-3d-effects/) COD:black ops is going to bring the 3D esolution down even more and will be running 720p/2 per eye on both consoles most likely...The 360 version will manually have to be set to 720p while PS3 will do it automatically with HDMI 1.4 TVs. Previous COD games weren't even 720p so its an achievement for them to get it to at least 720p, even if its cut in half when in 3D. PS3 is capable of delivering higher res than 720p per eye in 3D due to having HDMI 1.3, but the TVs can't take it so there really isn't any possibility of that happening. |
The article you posted is incorrect. Avatar uses the dunia tech 3d engine:
http://www.eurogamer.net/articles/digitalfoundry-stereo-3d-article
It is either rendered at 640x720 or 1280x360, exactly one half 720p image for each eye. HDMI 1.2 does not have the bandwidth for full 720p each eye.
It's only the PS3 that is capable of 720p per eye. That is the definition of the HDMI 1.4 full 720p/60 3d standard. And this is one of the modes that the new tv's take. It is not capable of higher then that for games. They didn't even bother letting developers have access to the full 1080p/24 mode, they reserved it for movies.
Im not saying the PS3 can realistically render call of duty higher then 640x720 or 1280x360 per eye, which would be the maximum on the 360.







