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BrayanA said:

Rushing is a part of the game. You need to scout and to understand when your oponent is going to rush. At the beggining you can send a probe to scout, then you can send an observer. I have problems with zerg roach rushes untill I learned to scout and prevent. So if you play toss vs zerg you need to have always 3 things in your mind:
1. lings rush - late gas, early pool, many lings - more zealots, put them in a place where lings can't outflank them.

2. roach rush - early gas, late pool, few lings, early  roach warren - go for quick Immortals

3. muta rush - quick Lair - check for spire if you see one do more anti air

You need not only to make counter units and to wait your opponent to come to you, but to attack him before he switched to other types. If you see that your opponent is making many roaches supported with a few ligs, go for a lot of stalkers with few immortals and attack him, before he put hydras around them.


If you're playing protoss and going against Zerg, survive their initial rush and then just A move five zealots in their base.  If they don't have a spine crawler you win, make them pay for rushing you.

Any time you have just taken out an army, your opponent is weakened.  If you still have a fair number of units left after an attack, attack your opponent.  Especially if they're zerg. 

Defeating a zergling rush is so easy as a protoss.  Building two pylons and a gateway at your ramp, leave enough room for a zealot and then just have him hold position.  He will kill every zergling thrown at him unless they just keep coming.  In that case, just keep another zealot behind the first one.  In the meantime, keep a few stalkers on the other side of the pylons.

After that initial wave of zerglins bounce off your single zealot, A move all your zealots into his base and proceed to laugh at him.

Also, if you're playing against a bronze player Dark Templar rush will almost always work.  If you're playing against a silver player, build a pylon in the middle of nowhere on the map so you can build your Templar Archives, Dark Shrine, and Robo Bay without your opponent knowing what you're doing and dark templars will still work most of the time.  Games that I DT rush I generally win in under 10 minutes because people just don't build detectors.

If you're really worried about zerg and they haven't attacked you for a while then just build two pylons and two photon cannons at their ramp.  Force them to tech up or waste a shitload of money getting their zerglins and roaches past that small blockade.  In the meantime, you get all the time you want to tech up and you see what's coming.