| scottie said: I have been watching a few of my friends play a lot of multiplayer games, and have made the realisation.
* Rushing is the only possible strategy * There are a variety of different units which, if you make nothing but them and a very low scale economy, you can rush * These rush strategies each have a different counter * Unless you are an idiot, the chance of your opponent determining what form of rush you are doing in time is statistically insignificant. If your opponent is Terran, it becomes significant, but still very low * It is not possible to employ all of the rush counter strategies, unless you simply rush military production and use it for defence or counter attack * A large percentage of the people that my friends have played against have bitched about having been rushed in the previous game, and then qq when my friends rush them.
This game seems vastly inferior to Starcraft 1 - the balance between rush and long term is fucked, and the small advantage that Terran had in SC1 has been expanded upon, now Terran are VERY OP.
The two main people I've been watching are someone who played obscene amount of Age of Empire 2, and DOTA and was tournament level good, and is now getting his arse handed to him as Protoss and not rushing. The other plays Terran and rushes, and has a very high win/loss ratio. He is an alright RTS player, but not great. The guy who has been playing Protoss is now playing Zerg vs A.I. to learn how to mount an effective rush with them.
I predict in about 2 months time, anyone who doesn't rush will either have given up on the game, or will have started rushing |
Wrong, wrong, and wrong!
Rushing is an excellent strategy but is always easily countered. I get rushed often but you know how I beat it? I assume they're going to do it.
I play a lot of Protoss and being a Protoss stopping any rush dead in its tracks couldn't be simpler. It's called Sentries. If I have two sentries I can stop my opponent on my ramp for 30 seconds, that's plenty of time to deal with whatever they're throwing at me.
It's amazing how so many people don't know how to deal with various rushes of any kind. Again, I play Protoss a lot and I enjoy doing Dark Templay rush. Why? Because almost nobody builds detectors in the first 10 minutes and Terran waste all their energy getting mules.
Starcraft II is all about letting the other person make a mistake before you do. If that mistake is not preparing for a rush, you win. If I rush, see you've prepared for it, and then keep rushing, they win.








