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flagship said:
We could've seen a game that took very few risks and more or less replicated the same old stuff we've seen in previous games. We could've seen a game that relied heavily on nostalgia value and trotting out the same old characters and reprised music tracks instead of adding in fresh and exciting new content.


Strange, that's exactly what SMG felt like to me.

 You're kidding, right? You don't call the bite-size spherical worlds, mind-bending gravity puzzles, and a variety of amazing-looking galaxies "fresh and exciting new content"? It's obvious that you didn't play it very much.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom