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Scoobes said:
naznatips said:

 

Finally, when development was almost complete, they had to deal with a PS3 to 360 port, which btw is the more expensive direction to port, and delayed release of the game even further compounding the costs many times over.

You have a source for this? I was sure it was the other way round.


It was in one of those Pachter things on GT the other day, but the explanation is pretty simple. When you're going from many cores to less cores it's much more difficult than less to many. The PS3's design makes it hard to port from it to other systems, which is why for the vast majority of multiplatform games it's been the port console, rather than the primary.