| drkohler said: "Toshiba's new glasses-free 3D televisions have the same electronic brain as the PlayStation 3." No sorry to disappoint everyone. There never was a Cell processor in any of Toshiba's TV sets. The "older" Toshiba TV processor unit contains four SPU's, NO CPU core and a lot of additional video circuitry. The four SPUs are used for image enhancement, the video circuitry simultaneously decodes/encodes several video streams (obviously there is no need for general purpose CPU here). I have not seen any technical specs for these glass free TV sets but it is highly unlikely they contain anything even remotely resembling a PS3 cell processor unit. |
ok 1) in fact yes it is a Cell processor
that Toshiba is using in these TV's. which by the way they have been using for quite a while. If you would have done a lil more research drkohler you would know it's exactly the same Spe core processor's that are infact in the PS3.
2) and no need for general purpse processor's!
hey buddy "SPE" processor are general purpose CORE processor's!
SPE's are processing cores!
"Responding to our story last Thursday on the release by IBM that morning of the 1.0 specs, Cell's chief architect, Dr. H. Peter Hofstee, advised us not to characterize the SPEs as specialized co-processors, dedicated to occasional tasks such as graphics or arithmetic. In that story, we compared SPEs to the co-processors of old, and characterized them as subordinate to the principal processing element of the Cell system, the Power Processing Element (PPE), based on the existing PowerPC architecture. But in doing so, Dr. Hofstee warned, we tended toward a trap into which others have fallen, in which the role of the SPEs appears to be reduced in importance. More than just co-processors, Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking."
please note:
"But also, in making that distinction, Dr. Hofstee wanted to make certain we recognized the Cell as a powerful general-purpose processor. "[Cell] is already fairly general-purpose, even today," he said, "but of course, over time, we expect it to go even further. Over time, [whether] it is going to become the new general-purpose standard, that is to be determined." In characterizing the general-purpose nature of Cell, he told us that development systems used by IBM today are running Linux, and that general-purpose applications are being developed using a suite of Linux-based tools.
Hofstee told us that PlayStation 3 plans to use a high-end graphics processor to complement the Cell CPU. "So that concept was there from the very beginning," he said, "that we would complement the more general-purpose processor. Quite clearly, even though Cell can be pretty darned good at pushing polygons, that is not its reason for being in the game console."
http://www.tomshardware.com/news/ibm-lead-architect-cell-cpu-ps3-gaming,1336.html
what's that the Lead designer of the Cell SPE's who happens to have a docterate happens to say otherwise..wow who would of ever thought..lol
as for specs:
We got a chance to check out pre-production versions of the TV at Toshiba's booth today, in particular the 2D-to-3D conversion and the new KIRA 2 local dimming panel. The converted material we saw was prerecorded, not converted in real-time as it will have to be on a production Cell TV, but overall the 3D effect was obvious and, in some cases, pretty impressive. In others it looked weird and either too flat or too 3-dimensional, and the foregrounds in particular were often too forward in perspective. As for the local dimming panel, it certainly had brighter whites and deeper blacks than the SV670 comparison panel next to it, although in some scenes those whites looked way too bright, almost searing in the dark demo room. Of course, any demo with pre-production units in a controlled environment shouldn't be taken as a true indicator of real-world performance.
Toshiba ZX900 series features:
- Fast Cell TV processor
- Full array LED backlight with local dimming
- 3D compatible
- 2D to 3D conversion system
- 480Hz refresh rate
- Built-in 1TB hard disk
- Built-in Blu-ray player
- 802.11 Wi-Fi capability
- Video phone capability
- Interactive capability with possible content partners including Netflix, Vudu, CinemaNow and Pandora
- Wireless transmission between TV and base station
- Detachable sound bar
- RF remote control
We asked Toshiba to elaborate on specific models and were told that the Cell TV series would be available in two distinct series, dubbed Genesis and Illusion, and that Genesis will carry the ZX900 model number. Toshiba will get back to us with model numbers for the three screen sizes in the Illusion series, so we'll update those when we get them. Aside from cosmetics and screen size, the main difference between the two series will be local dimming panel technology; the Illusion models will not get the new KIRA 2 panel, and so should cost significantly less.
Toshiba ZX900 Genesis series:
- Toshiba Genesis 65ZX900: 65-inch, price TBD, availability September 2010
- Toshiba Genesis 55ZX900: 55-inch, price TBD, availability September 2010
Toshiba Illusion series (model number TBD):
- 62-inch, price TBD, availability "2010"
- 55-inch, price TBD, availability "2010"
- 46-inch, price TBD, availability "2010"
http://ces.cnet.com/8301-31045_1-10426789-269.html
and yes it is the same Cell processor that's in the PS3 though somewhat modified
it's the future of handheld

PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1







