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I got into the Fable series with Fable 2. I love the series, it has it's ups, it's downs, and like every game it can do better. Here is what I found needs to be improved upon:

1. True, hard Bosses.

The end to Fable 2 was anticlimatic to say the least. Every great game I can name off the top of my head was characterized by memorable boss battles where it is hard on normal and nigh impossible on higher difficulty levels.

2. Detach Physique from Skill Development

The most annoying aspect of Fable 2 was putting 2 points into strength related mechanics to see your character morph into Conan the Steroid Destroyer. Fable 3 should follow the lines of Grand Theft Auto: San Andreas and make you work-out, eat, or run to change your physique from skinny, fat or muscular.

3. Less Linearity, More Sandbox

One of my gripes with Fable 2 was the linearity eventhough the game did have plenty of side areas. The problem was not a lack of side areas, but a lack of things to do in those side areas once you main quested through them. Having challenges, bandit raids, stopping bandit raids and on would be most welcome.

4. Less Micro, More Macro

I loved the real estate aspect, but I hated having to speed up the days just to outfit my real estate with top notch furniture in order to get the best rental rates. Fable 3 should gloss over this aspect and opt for low income districts, middle income districts, upper income districts, business districts, military districts and tourist districts allowing the player to raze districts and rebuild them as he/she sees fit. Furthermore, I want the ability to change the architecture of each and every building.

5. Good as Evil as Neutral

No matter the alignment a player chooses, he/she should not have a harder time completing the game or making money because they are not "good." Give evil players unique economic aspects such as slave trading, building an economy that sells illegal contraband, and more rewards for engaging in a scorched earth military strategy. Likewise, up the rewards for good players for building a cultural mecca, attracting tourists, and converting enemy civilians and armies as opposed to wiping them all out. For neutral players, reward them for satisfying competing political demands in a manner that is hospitable to both parties, reward them for personal "fame" exploits that take time away from the throne, and reward them for conquering armies and decimating populations allowing your citizens to colonize conquered kingdoms.

Just my wants, it will be interesting to see what Molyneux did this time around.