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Glad to see SMG take another award!

@ cool48: Note their rationale for selecting SMG.

"Nintendo didn't take so much as a single step back with Super Mario Galaxy, and instead reinvented Mario's traditional platformer adventures with beautifully designed levels that make unique use of zero-gravity gameplay and clever, enjoyable puzzles. All of the levels are varied and look fantastic, and they even add replay value because the game has a set of collectible stars that you can go back to hunt for, as well as a limited but still enjoyable multiplayer mode. This is a game that plays great and looks fantastic; this is a game that you can recommend to basically anybody who might have any interest in video games--without having to qualify it or apologize for it with 'it's great, but.'"

SMG can be enjoyed by anybody, whereas Bioshock is geared specifically toward the 18-34 crowd. That's probably why SMG had the edge, and I agree wholeheartedly with that reason.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom