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we can thank nintendo for sholder buttons and rumble! lol everything else concerning controler design has been done be4 nintendo and nintendo was just a stepping stone towards perfecting it. but although motion controles have been experimented with in the past the new usage of them is kinda like the maturing stages of the creation of the perfect analogue stick. So while nintendo didnt bring the d pad, or in reality the analogue stick to controlers nintendo just built upon that technology to bring it to its next level and is now continuing to build further

for something to be able to make something standard is has to not have been standard in the past and we see that analogue sticks and d pads were all features to some degree in previous consolse controllers.

A button layout could even be chalanged on its standardness on the fact that the companies do what ever they want and place buttons however they want. If the diamond patern was so standard y did nintendo opt for a different design on the GC and now completly thrown it out the window on the wii? maybe it was just the thing to do during the time of the SNES and N64 cos nintendos changed that so called standard when they started developing the GC controler. if every one did it and kept to it as a rule then it would be a 'standard'

what is standard for a controler is at least one analogue stick and one d pad and some buttons and nintendo was not the first to do any of these they had their place in line. introducing the sholder buttons could be the only real thing nintendo has done that has contributed to what was allready there



Keep it real guys, dont hate mario, hate the player

Currently playing:
Geometry Wars galaxies, Animal Crossing wild world, Pangya swing with style, SSX Blur