HappySqurriel said:
On another thought though ... In the last generation (roughly) 170 Million consoles were sold, in this generation 155 Million consoles have been sold to date; and it is likely that early in 2011 this generation will surpass the system sales of the previous generation. For the most part it is fair to say that by the end of 2011 the vast majority of "Core" gamers will have bought a system this generation, and in many/most cases they will have purchased multiple. Realistically, Kinect and Move are just products from Sony and Microsoft to deal with the reality that (unless they tap into new gamer markets) soon hardware sales will hit a brick wall; as everyone owns all the systems they're going to buy and console sales are driven more by replacing existing hardware than buying a new system they don't own.
The Wii may demonstrate that processing power isn't that important anymore, but it also demonstrates that the excitement produced by a new product can re-energize a brand far more than any add-on ever could. |
Think they're both good thoughts. I'm just glad it's not my responsibility to decide. It seems like were in a bit of a cross-roads with the next major 'it' thing to be 3D TV combined with motion controls. So do you launch early with a costly system with a minimal install base (% of owners with 3D TV's) hoping to get a jump on the competition? Or should you wait for the costs to go down with a bigger install base and have the benefit of knowing and mimicing competitors innovations?
And how do you get 12 million loyal subscribers to follow you on the next system? Start offering both versions of the game in the same box? Or have a coupon to download the other version for when you eventually upgrade? Like I said, glad it's not my decision.







